Guides › Scene guides

The Bridge: Eight Lanes, and Half of Them Are Coming at You

At 1,000 metres the city runs out of buildings and the road runs out over the sea. The Bridge is the first place in Brakeless where traffic drives straight at you: eight lanes of pale concrete, four of them yours and four of them full of cars pointing their headlights at your bumper. It is also the first scene with real room in it — the deck is nearly twice as wide as the city street — and the first one where your shield meter gets a fast lane of its own. For the next thousand metres you are choosing, over and over, between the quiet right half and the profitable left one.

Where 1,000–2,000 m, between City Center and Suburbia
The road An eight-lane concrete deck over open sea: four lanes your way on the right, four oncoming on the left, split by a median of orange flex-posts
What moves Cars, motorcycles and trucks going your way; oncoming cars and motorcycles; people strolling the walkways beyond the parapets
What kills you Any vehicle, in either direction, and the yellow-and-black barrier blocks in the median. The orange posts do not.
Difficulty phase Rush Hour on arrival, Chaos from 1,500 m

Getting on: the abutment

The handover starts before you see water. Late in Rush Hour the two left lanes of the city street empty out — nothing new appears in them, and what was already there drains away — and a green gantry reading 2-WAY TRAFFIC AHEAD passes overhead. Then the street fans open over a concrete abutment, four lanes becoming eight, and you roll out onto the right half of the deck. That half is your carriageway for the rest of the scene.

The first stretch is a breather. Traffic opens thin and builds back up over the next few hundred metres, and the oncoming stream holds off for a short beat. When it starts, the first oncoming car comes down the far-left lane, as far from you as the deck allows.

What you are looking at

From the chase camera the Bridge is the brightest place in the run: a high sun, a sea that glitters and breaks into foam, headlands fading into the haze on the horizon and concrete piers dropping into the water below the deck edge. White parapets line both sides, and people walk the narrow walkways beyond them, a few with dogs. None of that can touch you. Everything that can is on the eight lanes in front of the car.

Traffic going your way behaves the way it did in the city, with one difference: it moves at a brisker clip out here, so you reel it in more slowly. Cars and motorcycles still blink amber before they merge, trucks still never change lanes, and nothing on your side ever crosses the median.

Oncoming traffic is simpler and faster. It is cars and motorcycles only — no oncoming trucks — and an oncoming vehicle never changes lanes. What it does do is sit off-centre: plenty of them ride close to a lane line rather than down the middle of their lane, so a gap between two of them can be narrower than it first looks. And they arrive quickly. As on any real two-way road, closing speed is your speed plus theirs, so an oncoming car eats the distance to you far faster than anything travelling your way. The tell from the chase camera: if you can see a car's windscreen rather than its tail-lights, it is coming at you.

The median is a row of orange flex-posts. Real ones are built to fold under a tyre and spring back up; these snap and stay down, so drive over a few and you leave a trail of flattened posts behind you, each one going down with a plastic crack. They are harmless. Mixed in among them, every so often, is a squat yellow-and-black barrier block, and those are not. The barriers are why you can't simply park on the centre line and let both carriageways flow past.

How to drive it

Default to the right half. Four lanes of traffic that signals before it moves is the most forgiving road since the start line. As the how-to-play guide puts it: visit the left half deliberately, not by drift.

Prefer the edge lanes of your carriageway. The lane beside the parapet and the lane beside the median each have only one neighbour that can merge into you. The two middle lanes take merges from both sides, which is twice the blinkers to watch for the same reward.

Know where head-on shaves actually happen. A shave against oncoming traffic charges your shield meter at double the usual rate, so one RAZOR head-on is worth as much as six ordinary CLOSE calls. The catch is geometry. From your own side of the median, even a car in the nearest oncoming lane passes too wide to count. To shave one you have to put your wheels over the centre line or go across. There are two ways to do it:

Pick your moment. The first few hundred metres, before the traffic builds and before Chaos, are the cheapest place to learn the rhythm of the oncoming lanes. Chaos lands at 1,500 m with tighter gaps, more cars side by side and more lane changes. By then you want to be back on the right, unless the pips under your CLOSE × counter say you're one good shave from a shield.

Spend the shield on the left half. A ghost is most valuable for a dash through the oncoming lanes, or through a pair of same-direction cars you can't get round. Close calls don't count while you are ghosting, so it is not a farming tool. And watch the blink at the end: turning solid on top of an oncoming car is the worst timing on the whole deck.

Treat coins in the left half as bait. Coins land anywhere across the deck, oncoming lanes included. A coin bleeds off speed, which starts to matter once Chaos sets in (and from Chaos on, coins can never drag you below 100 km/h), but one sitting in front of oncoming traffic is a crash with a diamond on top.

Getting off: the neck into Suburbia

In the last stretch before 2,000 m the oncoming stream stops: the final cars sweep past and the left half empties. The median posts stop appearing, and traffic going your way gathers into a single lane, the one just right of the median. A second gantry, ROAD NARROWS / 2 LANES, passes overhead, and then the parapets begin to converge until eight lanes have squeezed into a two-lane residential street.

The funnel's walls herd you inward rather than wreck you, so the concrete is not the danger in the neck — the queue in the centre lane is. Pick a gap and merge into it early instead of letting the wall push you into the side of a car. On the far side the street is quiet for a moment. Settle into the right-hand of its two lanes, because the left one carries oncoming traffic again soon after you arrive in Suburbia, and keep an eye out for pedestrians at the first crossings.

A century forward, the same crossing returns at 7,000 m as the Neon Skyway: same eight lanes and median rules, at night, at full speed, on a deck that won't hold still. What you learn here carries over.

Bridge questions

Can you drive in the oncoming lanes on the Bridge in Brakeless?

Yes. Nothing stops you crossing the median, and the left half is where head-on shaves live. Oncoming cars never change lanes, which makes them predictable, but they close fast and some ride near the lane lines. Cross on purpose, between barriers, and come back before Chaos tightens things at 1,500 m.

Do the orange posts in the middle of the bridge kill you?

No. The orange flex-posts snap and lie flat when you drive over them. The yellow-and-black blocks set among them do end the run, so if you ride the centre line, keep looking up it.

← Previous: City Center · All guides · Next: Suburbia →

▶ PLAY BRAKELESS